Polynomial Relative Life

Level

Stats
Strength
Dexterity
Vitality
Energy





Defense
Block
IAS
FCR
FRW
FHR
CBF
PLR
DR%
PDR
MDR
Fire resist
Cold resist
Light resist
Poison resist
Curse resist
One-hand Damage Minimum
0
One-hand Damage Maximum
Two-hand Damage Minimum
Two-hand Damage Maximum
All sk
Magic Find
Gold Find
OW
OW Dmg/s
CB
Cb Dmg
Pierce Phys
Pierce Fire
Pierce Cold
Pierce Light
Pierce Poison
Pierce Magic
Fire Dmg Min
Fire Dmg Max
Cold Dmg Min
Cold Dmg Max
Light Dmg Min
Light Dmg Max
Poison Dmg Min
Poison Dmg Max
Magic Dmg Min
Magic Dmg Max
Critical Hit
Deadly Strike
Weapon Mastery
Crit Hit dmg multiplier



































































Jab:
Poison Javelin:
Javelin and Spear Mastery:
Power Strike:
Lightning Bolt:
Fend:
Charged Strike:
Plague Javelin:
Lightning Strike:
Lightning Fury:
Inner Sight:
Critical Strike:
Evade:
Slow Movement:
Pierce:
Dodge:
Decoy:
Penetrate:
Valkyrie:
Magic Arrow:
Multiple Shot:
Fire Arrow:
Cold Arrow:
Ice Arrow:
Guided Arrow:
Exploding Arrow:
Strafe:
Immolation Arrow:
Freezing Arrow:
Tiger Strike:
Dragon Talon:
Dragon Claw:
Fists of Fire:
Cobra Strike:
Claws of Thunder:
Dragon Tail:
Dragon Flight:
Blades of Ice:
Phoenix Strike:
Claw and Dagger Mastery:
Psychic Hammer:
Burst of Speed:
Weapon Block:
Cloak of Shadows:
Mind Blast:
Fade:
Shadow Warrior:
Shadow Master:
Venom:
Fire Blast:
Shock Web:
Blade Sentinel:
Charged Bolt Sentry:
Wake of Fire:
Blade Fury:
Blade Shield:
Lightning Sentry:
Wake of Inferno:
Chain Light Sentry:
Death Sentry:
Howl:
Find Potion:
Shout:
War Cry:
Find Item:
Taunt:
Battle Orders:
Grim Ward:
Battle Command:
Battle Cry:
General Mastery:
Throwing Mastery:
Polearm and Spear Mastery:
Combat Reflexes:
Iron Skin:
Increased Speed:
Natural Resistance:
Deep Wounds:
Bash:
Double Swing:
Frenzy:
Stun:
Concentrate:
Double Throw:
Leap:
Leap Attack:
Berserk:
Whirlwind:
Firestorm:
Arctic Blast:
Molten Boulder:
Cyclone Armor:
Fissure:
Twister:
Gust:
Volcano:
Tornado:
Hurricane:
Armageddon:
Werewolf:
Werebear:
Lycanthropy:
Feral Rage:
Maul:
Hunger:
Rabies:
Shock Wave:
Fire Claws:
Fury:
Raven:
Poison Creeper:
Heart of Wolverine:
Summon Spirit Wolf:
Carrion Vine:
Spirit of Barbs:
Summon Dire Wolf
Solar Creeper:
Oak Sage:
Summon Grizzly:
Raise Skeleton Warrior:
Skeleton Mastery:
Clay Golem:
Raise Skeletal Mage:
Golem Mastery:
Blood Golem:
Blood Warp:
Iron Golem:
Raise Skeleton Archer:
Fire Golem:
Revive:
Teeth:
Poison Strike:
Bone Armor:
Corpse Explosion:
Bone Wall:
Desecrate:
Bone Spear:
Bone Prison:
Poison Nova:
Bone Spirit:
Amplify Damage:
Curse Mastery:
Dim Vision:
Dark Pact:
Iron Maiden:
Life Tap:
Terror:
Weaken:
Confuse:
Attract:
Decrepify:
Lower Resist:
Prayer:
Resist Fire:
Resist Cold:
Resist Lightning:
Defiance:
Cleansing:
Vigor:
Meditation:
Redemption:
Salvation:
Might:
Holy Fire:
Thorns:
Blessed Aim:
Concentration:
Holy Freeze:
Holy Shock:
Sanctuary:
Fanaticism:
Conviction:
Sacrifice:
Holy Bolt:
Smite:
Zeal:
Holy Light:
Charge:
Vengeance:
Blessed Hammer:
Holy Sword:
Joust:
Fist of Heavens:
Holy Shield:
Holy Nova:
Ice Bolt:
Cold Enchant:
Frost Nova:
Ice Blast:
Shiver Armor:
Glacial Spike:
Chilling Armor:
Ice Barrage:
Blizzard:
Frozen Orb:
Cold Mastery:
Charged Bolt:
Telekinesis:
Static Field:
Nova:
Lightning:
Teleport:
Chain Lightning:
Thunder Storm:
Energy Shield:
Lightning Mastery:
Fire Bolt:
Warmth:
Inferno:
Blaze:
Fire Wall:
Fire Ball:
Lesser Hydra:
Enchant Fire:
Meteor:
Combustion:
Hydra:
Fire Mastery:
















Skill Level: 0
Attack Rating: 0
Damage: 0
Mana Cost: 0





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Achievements

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IAS
0
FCR
0
FRW
0
FHR
0
CBF
0
PLR
0
DR%
0
PDR
0
MDR
0
Fire Resist
0
Cold Resist
0
Light Resist
0
Poison Resist
0
Curse Resist
0
All Skills
0
Magic Find
0
Gold Find
0
Open Wounds
0
OW Dmg/s
0
Crushing Blow
0
CB Dmg
0
×

Socket Options, with corrupts u will be able to add more sockets

Chipped Sapphire
Weapon: +1-3 Cold Damage
Armor/Helm: +10 to Mana
Shield: Cold Resist +12%
Flawed Sapphire
Weapon: +3-5 Cold Damage
Armor/Helm: +17 to Mana
Shield: Cold Resist +16%
Sapphire
Weapon: +4-7 Cold Damage
Armor/Helm: +24 to Mana
Shield: Cold Resist +22%
Flawless Sapphire
Weapon: +6-10 Cold Damage
Armor/Helm: +31 to Mana
Shield: Cold Resist +22%
Perfect Sapphire
Weapon: +10-14 Cold Damage
Armor/Helm: +38 to Mana
Shield: Cold Resist +22%
Chipped Emerald
Weapon: +10 Poison Damage over 3 Seconds
Armor/Helm: +3 to Dexterity
Shield: Poison Resist +12%
Flawed Emerald
Weapon: +20 Poison Damage over 4 Seconds
Armor/Helm: +4 to Dexterity
Shield: Poison Resist +16%
Emerald
Weapon: +40 Poison Damage over 5 Seconds
Armor/Helm: +6 to Dexterity
Shield: Poison Resist +22%
Flawless Emerald
Weapon: +60 Poison Damage over 6 Seconds
Armor/Helm: +8 to Dexterity
Shield: Poison Resist +28%
Perfect Emerald
Weapon: +100 Poison Damage over 7 Seconds
Armor/Helm: +10 to Dexterity
Shield: Poison Resist +40%
Chipped Topaz
Weapon: Adds 1-8 Lightning Damage
Armor/Helm: 9% Better Chance of Getting Magic Items
Shield: Lightning Resist +12%
Flawed Topaz
Weapon: Adds 1-14 Lightning Damage
Armor/Helm: 13% Better Chance of Getting Magic Items
Shield: Lightning Resist +16%
Topaz
Weapon: Adds 1-22 Lightning Damage
Armor/Helm: 16% Better Chance of Getting Magic Items
Shield:Lightning Resist +22%
Flawless Topaz
Weapon: Adds 1-30 Lightning Damage
Armor/Helm: 20% Better Chance of Getting Magic Items
Shield: Lightning Resist +28%
Perfect Topaz
Weapon: Adds 1-40 Lightning Damage
Armor/Helm: 24% Better Chance of Getting Magic Items
Shield: Lightning Resist +40%
Chipped Ruby
Weapon: Adds 3-4 Fire Damage
Armor/Helm: +10 to Life
Shield: Fire Resist +12%
Flawed Ruby
Weapon: Adds 5-8 Fire Damage
Armor/Helm: +17 to Life
Shield: Fire Resist +16%
Ruby
Weapon: Adds 8-12 Fire Damage
Armor/Helm: +24 to Life
Shield: Fire Resist +22%
Flawless Ruby
Weapon: Adds 10-16 Fire Damage
Armor/Helm: +31 to Life
Shield: Fire Resist +28%
Perfect Ruby
Weapon: Adds 15-20 Fire Damage
Armor/Helm: +38 to Life
Shield: Fire Resist +40%
Chipped Amethyst
Weapon: +40 to Attack Rating
Armor/Helm: +3 to Strength
Shield: +8 Defense
Flawed Amethyst
Weapon: +60 to Attack Rating
Armor/Helm: +4 to Strength
Shield: +12 Defense
Amethyst
Weapon: +80 to Attack Rating
Armor/Helm: +6 to Strength
Shield: +18 Defense
Flawless Amethyst
Weapon: +100 to Attack Rating
Armor/Helm: +8 to Strength
Shield: +24 Defense
Perfect Amethyst
Weapon: 150 to Attack Rating
Armor/Helm: +10 to Strength
Shield: +30 Defense
Chipped Diamond
Weapon: +28% Damage to Undead
Armor/Helm: +20 to Attack Rating
Shield: All Resistances +6
Flawed Diamond
Weapon: +34% Damage to Undead
Armor/Helm: +40 to Attack Rating
Shield: All Resistances +8
Diamond
Weapon: +44% Damage to Undead
Armor/Helm: +60 to Attack Rating
Shield: All Resistances +11
Flawless Diamond
Weapon: +54% Damage to Undead
Armor/Helm: +80 to Attack Rating
Shield: All Resistances +14
Perfect Diamond
Weapon: +68% Damage to Undead
Armor/Helm: +100 to Attack Rating
Shield: All Resistances +19
Chipped Skull
Weapon: 2% Life Stolen per Hit, 1% Mana Stolen per Hit
Armor/Helm: Regenerate Mana 8%, Replenish Life +2
Shield: Attacker Takes Damage of 4
Flawed Skull
Weapon: 2% Life Stolen per Hit, 2% Mana Stolen per Hit
Armor/Helm: Regenerate Mana 8%, Replenish Life +3
Shield: Attacker Takes Damage of 8
Skull
Weapon: 3% Life Stolen per Hit, 2% Mana Stolen per Hit
Armor/Helm: Regenerate Mana 12%, Replenish Life +3
Shield: Attacker Takes Damage of 12
Flawless Skull
Weapon: 3% Life Stolen per Hit, 3% Mana Stolen per Hit
Armor/Helm: Regenerate Mana 12%, Replenish Life +4
Shield: Attacker Takes Damage of 16
Perfect Skull
Weapon: 4% Life Stolen per Hit, 3% Mana Stolen per Hit
Armor/Helm: Regenerate Mana 19%, Replenish Life +5
Shield: Attacker Takes Damage of 20
Rare Jewel
+15% Enhanced Damage
El Rune
Weapon: +50 AR, +1 Light Radius
Armor/Helm/Shield: +15 Defense, +1 Light Radius
Eld Rune
Weapon: +75% Damage to Undead, +50 to Attack Rating against Undead
Armor/Helm: 15% Slower Stamina Drain
Shield: 7% Increased Chance of Blocking
Tir Rune
Weapon: +2 to Mana after each Kill
Armor/Helm/Shield: +2 to Mana after each Kill
Nef Rune
Weapon: Knockback
Armor/Helm/Shield: +30 Defense vs. Missile
Eth Rune
Weapon: -25% Target Defense
Armor/Helm/Shield: Regenerate Mana 15%
Ith Rune
Weapon: +9 to Maximum Damage
Armor/Helm/Shield: 15% Damage Taken Gained as Mana when Hit
Tal Rune
Weapon: +75 Poison Damage over 5 Seconds
Armor/Helm: Poison Resist +30%
Shield: Poison Resist +35%
Ral Rune
Weapon: Adds 5-30 Fire Damage
Armor/Helm: Fire Resist +30%
Shield: Fire Resist +35%
Ort Rune
Weapon: Adds 1-50 Lightning Damage
Armor/Helm: Lightning Resist +30%
Shield: Lightning Resist +35%
Thul Rune
Weapon: Adds 3-14 Cold Damage
Armor/Helm: Cold Resist +30%
Shield: Cold Resist +35%
Amn Rune
Weapon: 7% Life Stolen per Hit
Armor/Helm/Shield: Attacker Takes Damage of 14
Sol Rune
Weapon: +9 to Minimum Damage
Armor/Helm/Shield: Physical Damage Taken Reduced by 7
Shael Rune
Weapon: +20% Increased Attack Speed
Armor/Helm: +20% Faster Hit Recovery
Shield: +20% Faster Block Rate
Dol Rune
Weapon: 20% Enhanced Damage
Armor/Helm/Shield: Replenish Life +10
Hel Rune
Weapon: Requirements -20%
Armor/Helm/Shield: Requirements -20%
Io Rune
Weapon: +10 to Vitality
Armor/Helm: +10 to Vitality
Lum Rune
Weapon: +10 to Energy
Armor/Helm/Shield: +10 to Energy
Ko Rune
Weapon: +10 to Dexterity
Armor/Helm/Shield: +10 to Dexterity
Fal Rune
Weapon: +10 to Strength
Armor/Helm/Shield: +10 to Strength
Lem Rune
Weapon: 75% Extra Gold From Monsters
Armor/Helm/Shield: 50% Extra Gold From Monsters
Pul Rune
Weapon: +75% Damage to Demons, +100 to Attack Rating against Demons
Armor/Helm/Shield: +30% Enhanced Defense
Um Rune
Weapon: 10% Chance of Open Wounds, +120 Open Wounds Damage per Second
Armor/Helm: All Resistances +15
Shield: All Resistances +22
Mal Rune
Weapon: Prevent Monster Heal
Armor/Helm/Shield: Magic Damage Taken Reduced by 7
Ist Rune
Weapon: 30% Better Chance of Getting Magic Items
Armor/Helm/Shield: 30% Better Chance of Getting Magic Items
Gul Rune
Weapon: 20% Bonus to Attack Rating
Armor/Helm/Shield: +4% to Maximum Poison Resist
Vex Rune
Weapon: 7% Mana Stolen per Hit
Armor/Helm/Shield: +4% to Maximum Fire Resist
Ohm Rune
Weapon: +45% Enhanced Damage
Armor/Helm/Shield: +4% to Maximum Cold Resist
Lo Rune
Weapon: 20% Deadly Strike
Armor/Helm/Shield: +4% to Maximum Lightning Resist
Sur Rune
Weapon: +4 Life after each Kill
Armor/Helm: Increase Maximum Mana 5%
Shield: 50 to Mana
Ber Rune
Weapon: 20% Chance of Crushing Blow
Armor/Helm/Shield: Physical Damage Taken Reduced by 5%
Jah Rune
Weapon: Ignore Target's Defense
Armor/Helm: Increase Maximum Life 5%
Shield: +75 to Life
Cham Rune
Weapon: Freezes Target +3
Armor/Helm/Shield: Cannot Be Frozen
Zod Rune
Weapon: Indestructible
Armor/Helm/Shield: Indestructible
Stealth (Tal + Eth)
+25% FRW
+25% FCR
+25% FHR
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